Burg, J., Jason Romney, and Eric Schwartz. Digital Sound and Music: Concepts, Applications, and Science. http://digitalsoundandmusic.com/ Portland, OR: Franklin Beedle, 2016.
Burg. The Science of Digital Media, Upper-Saddle River, NJ: Prentice-Hall, 2009. With online worksheets, programming exercises, and interactive tutorials.
Burg, J. Imagining Creative Hand-on Projects for Students in Computing in the Arts and STEM Incubator Programs, invited paper for NSF Workshop on “Envisioning the Future of STEM Education,” Washington, DC, April 2016.
Burg, J. A STEM Incubator to Engage Students in Hands-on, Relevant Learning: A Report from the Field. Proceedings of ITiCSE ’16, Arequipa, Peru, March 2016. Acceptance rate 38%.
Burg, et al. Engaging Non-Traditional Students in Computer Science through Socially-Inspired Learning and Sustained Mentoring. Proceedings of SIGCSE ’15, Kansas City, MO, March 2014. Acceptance rate 36%.
Burg, J., J. Romney, and R. Carter. Integrating Sound into a Digital Media Course. The Journal of the International Digital Media and Arts Association, Fall 2009, pp. 7-16.
Burg, J. and J. Romney. Linking Computer Science, Art, and Practice Through Digital Sound. Proceedings of SIGCSE 2008, Chattanooga, TN, March 2009. Acceptance rate 33%.
Burg, J. Teaching Programming to Students of Digital Media and Arts. The Journal of the International Digital Media and Arts Association, November 2008, pp. 23-34.
Burg, J. and K. Lüttringhaus. Entertaining with Science, Educating with Dance. ACM Computers in Entertainment 4: 1 (January 2006).
Burg, J., and T. Miller. Cluster Computation in Step with Real-Time Dance. Proceedings of the ICSA 17th International Conference in Parallel and Distributed Computing Systems, D. A. Bader and A. A. Khokhar, eds., San Francisco, CA, September 2004, pp. 1-6.
Burg, J., A. Boyle, and S.-D. Lang. Using Constraint Logic Programming to Analyze the Chronology in a William Faulkner Short Story. Computers and the Humanities 34 (January 2000), 377-392.
Burg, J., and S. Thomas. Computers Across Campus. (Introduction to and guest editing of a special section on “Campus-Wide Computing.”) Communications of the Association for Computing Machinery, 41, 1 (January 1998), pp. 22-25.
Burg, J., S.-D. Lang, and C. E. Hughes. Intelligent Backtracking in CLP-R. Annals of Mathematics and Artificial Intelligence 17 (1996) 189-211.
Burg, J., P. J. Stuckey, J. Tai, and R. Yap. Linear Equation Solving for Constraint Logic Programming. Proceedings of the 12th International Conference on Logic Programming, Leon Sterling, ed., MIT Press, 1995, 33-47.
Burg, J., S.-D. Lang, and C. E. Hughes. Finding Conflict Sets and Backtrack Points in CLP-R. Proceedings of the 11th International Conference on Logic Programming. P. Van Hentenryck, ed. MIT Press, 1994, 323-338. Acceptance rate 25%.
Burg, J., and S. J. Thomas. Computer Science: From Abstraction to Invention. In Major Scientific and Technological Developments of the Twentieth Century, Wake Forest University Press, 1999, pp. 12-18.
Burg, Jennifer. “Learning to Program through Digital Audio and MIDI Applications.”
Burg, Jennifer. “Wake Forest’s STEM Incubator Program.” Invited to Institute for a Superior Liberal Arts Education, October 10 and 11, 2014, Miami University, Oxford, OH.
Burg, Jennifer and Romney, Jason. “Linking Computer Science, Art, and Practice Through Digital Sound.” Invited workshop to ACM SE Conference, November 19, 2009, Roanoke College, Salem, VA.
“Fibonacci and Phi,” December 4-7, 2003, Scales Fine Arts Theatre, Wake Forest University, a collaboration with Karola Lüttringhaus and the alban elved dance company presenting concepts of mathematics and computer science through dance, digital projections, poetry, and music.
“Une Journée Abstraite,” ” December 2-5, 2004, Scales Fine Arts Theatre, Wake Forest University, a collaboration with Karola Lüttringhaus and the alban elved dance company presenting concepts of machine computability and language expressiveness through dance, digital projections, poetry, and music.
“The Love Song of J. Alfred Prufrock: A Video Interpretation,” presentation at International Digital Media and Arts Conference, San Diego, CA, November 2006.